The long wait is over! #GamerGate Bingo is here! Well, here, actually. Go there for your very own randomly generated bingo card, and get playing!
Also, I can edit the list of phrases that’s being used to make the cards, so if you have ideas for new phrases, or you want to improve the wording of one that’s already there, or you think one of them should be removed for being redundant or too obscure or too obvious or whatever, let me know in the comments!
I’ve been so busy the last several days I forgot to put up a link to this interview I did with a writer from Vice. Check it out!
I’m happy with the interview overall. Though I should point out that my comments were edited somewhat, and there are a few places where the writer removed some of the context and/or simplified what I said by removing some qualifying statements. Thus, for example, where I talk about how rape threats towards men have less of an impact, I don’t want to suggest that no men outside of prison fear rape; obviously that’s untrue, and obviously there are many men outside of prison as well as inside who have been raped. What I was trying to say — and what I suspect would be much clearer in the unedited transcript of my interview — is that the typical (straight, cis) man outside of prison doesn’t spend much time worrying about rape, and is much less likely to take rape threats seriously than women, who have every reason to take them much more seriously.
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A couple of days ago, embattled indie game designer Zoe Quinn embarrassed some of her biggest critics by posting screenshots she’d collected from a 4channer IRC channel, showing an assortment of hateful and duplicitous #GamerGaters literally conspiring to wreck her reputation and create the illusion of a vast grassroots uprising against alleged corruption in the gaming business.
Her critics, put on the defensive, tried their best to dismiss her screenshots as “cherry picked,” and a few even accused her of writing the very messages she screenshotted and posted. Oh, there might be a few bad apples in the bunch, some were willing to concede, but they were in the minority.
And then they pulled out what they thought was their trump card: the full chat log from the IRC channel #burgersandfries from when the Zoe Quinn “scandal” first erupted in mid-August up until September 6th. All anyone had to do, they suggested, was to read the log, and they would soon see that Quinn was presenting a distorted picture based on out-of-context, “cherry-picked” quotes.
Of course, reading this particular log is a bit easier said than done: it’s 3756 pages, in 10-point type, of chaotic overlapping IRC conversations.
This is a classic case of what’s come to be known as “doc dumping,” which Wikipedia helpfully defines as
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Of all the loopy manifestos that this whole #GamerGate fiasco has inspired, I think this loopy manifesto, posted several days ago to the Men’s Rights subreddit to a smattering of upvotes, is probably my favorite.
Take it away, trudatness:
Think about what really went down in gaming journalism – not on the micro level, but on the macro level.
The most left-wing journalism companies happily filled the gaming journalism void. Think about it…
The most virulent lavender menace feminist laced industry on the planet began covering an industry whose target audience was comprised of somewhat socially awkward young men.
Hey what could go wrong?
Answer: Everything.
Woah, hate to be a stickler for stuff that actually makes sense, but if you’re going to use a homophobic slur to describe your opponents, make sure you pick the correct homophobic slur. The phrase “lavender menace” originated as an insult aimed at lesbians in the feminist movement; the term was later reclaimed by lesbian feminists. Whether as as a slur or as an honorific, I’m pretty sure the term is not a terribly apt description of the dude-dominated world of video game journalism, as dudes cannot actually be lesbians.
The We Hunted the Mammoth Pledge Drive continues! If you haven’t already, please consider sending some bucks my way. (And don’t worry that the PayPal page says Man Boobz.) Thanks!
Ah, sweet schadenfreude! The gamebros at 4chan have been insisting publicly that the whole #GamerGate campaign — you know, the vicious attacks on game developer Zoe Quinn and other women in gaming — has been a spontaneous grassroots uprising against corruption in the world of game journalism, not a targeted campaign by misogynistic 4channers and their allies to ruin the lives of Quinn and everyone even vaguely connected with or even just aligned with her.
Well, it’s just become a lot harder to make that argument with a straight face. Last night, Quinn announced that she’s been lurking in the IRC where 4chaners have been diligently and often quite deviously planning this “spontaneous” uprising. And she’s started posting screenshots that seem to offer pretty incontrovertible evidence of just how duplicitously 4channers planned every element of #GamerGate.
Over on 4chan, angry gamebros are organizing a vast wave of Twitter, er, ” activism” to SAVE VIDYA GAMES from the evil fake gamer girls and their Social Justice Warrior allies.
According to one anon, who’s been posting this message into numerous threads, the best way to fight “journalistic corruption” in the gaming world is to … set up fraudulent sockpuppet accounts on Twitter to make it look like there’s a groundswell of opposition to the evil game ladies.
If that’s a bit hard to read, here’s the text, with some bolding for emphasis added by me. The bits at the end are my favorite.
The dogmatic duo behind the project — lady hating YouTube blabbers jordanowen42 and Davis Aurini — are still having a bit of trouble raising the necessary funds (so much so that Aurini wrote an angry, rambling blog post aimed at those who think he and his pal are too inept and biased to make a decent film).
But a new video — put together by Kav P and a friend, and posted above — reveals that the dogmatic duo has found some surprising new allies.
So how much do some angry gamebros hate Anita Sarkeesian? Enough to send me death threats … for writing about the death threats sent to Anita Sarkeesian.
Shortly after my post on the threats against Sarkeesian went up on Thursday, I got these messages sent to me as anonymous “asks” on Tumblr. These were all in succession, in this order; I’m pasting each one individually instead of the whole bunch at once so you can read them in the order in which I got them. [TRIGGER WARNING: Violent threats; I’m putting them past the jump.]
On Monday, Anita Sarkeesian posted the latest installment of her Tropes Vs. Women in Video Games series on YouTube, a half-hour examination of the ways in which video game makers use sexualized violence against women as a cheap way to spice up their narratives and appeal to straight male gamers.
Her tone was measured, her analysis clear and logical and supported by dozens of clips from a wide assortment of games.
Though Men’s Rights activists devote an enormous amount of their time denouncing feminism – or at least the imaginary version of feminism that exists only in their own heads – they’re happy to appropriate feminist concepts when it suits them. One that many MRAs seem especially eager to claim for themselves is the idea of the “safe space.”
Of course, their version of the “safe space” bears only a slight resemblance to the feminist original. Feminists seek to create spaces for discussion in which say, rape survivors can discuss their experiences without being triggered by insensitive arguers and trolls and mansplainers in general.
When MRAs talk about “safe spaces,” by contrast, their goal is often to exclude women not just from discussion spaces but from full participation in society, essentially declaring giant arenas of work and play, from STEM fields to video games, to be places where feminists, and women in general, should fear to tread.
And so it’s hardly surprising that more than a few MRAs are arguing that the Zoe Quinn “scandal” proves that women and gaming don’t mix – or, at least, that they shouldn’t.