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Is revenge porn the fault of feminism? Return of Kings douchebags say “yes.”

On Return of Kings, anyway.
On Return of Kings, anyway.

Well, you have to admire their ingenuity, I guess: The terrible people at the lady-hating megasite Return of Kings have figured out a way to blame feminism for … revenge porn.

No, really. Here’s the argument, such as it is, from regular RoK contributor Mark Webster:

What we are seeing with so called ”revenge porn” is an example of the disturbing but inevitable consequences of the first generation of women who, brainwashed by feminist propaganda, truly believe they can do no wrong, and that there are no consequences for their actions. … 

Like so many other modern social problems, feminism is definitely to blame for “revenge porn.” This warped ideology has always irresponsibly promoted the delusional idea that women have all the same rights as men, but without responsibilities or consequences for their actions.

They were the ones who encouraged a life of reckless hedonism and narcissism for young women, with no thought for their futures. They were the ones who spun the gross lie that being pumped and dumped by men who couldn’t care less about them is “empowering.”

Webster pauses for a moment to reflect on the possible culpability of the ex-boyfriends who, you know, actually posted these pictures online as a form of petty revenge, but figures that, since the women chose to go out with these guys, it’s really still the women’s fault anyway.

Now admittedly putting them on the web for the whole world to see is a pretty low act, but they don’t call them bad boys for nothing. You can bet your bottom dollar these are the guys who are far more likely to receive and distribute “sexts” than the nice guys forever languishing in the friend zone.

Lovely.

Webster is right about one thing, though: the proliferation of revenge porn is very definitely related to the issue of consequences. That is, the almost complete lack of consequences faced by the dirtball guys who post these sometimes stolen, sometimes gifted pics online without permission.

But that has started to change. Let’s hope the 18-year-sentence meted out to revenge porn kingpin Kevin Bollaert — who combined internet-age skeeviness with some old-fashioned extortion — is a sign of things to come.

The readers of RoK have some rather different ideas about possible “solutions” to revenge porn.

(If you’re having a decent day, or would simply rather not read puerile fantasies about domestic violence and suicide, you may just want to stop reading here.)

As Black Poison Soul sees it, any woman who takes nude pics of herself should face these “consequences.”

1/ tattoo the word “slut” on her face
2/ put her into the local sluttery (aka free whorehouse)
3/ problem solved

Plus it semi-forces the red pill down men’s throats. I would think it’s hard to validate some whore when you constantly see “slut” every time you look at her face. Even if you’re a blue-pill white-knighting mangina enabler.

Remember. There is always a loser in the game of musical cocks.

Idonggor thinks the problem would be solved if American men were more willing to, well, punch “their” women.

As much as I dislike feminist bull dykes and other self entitled cunts, I also equally blame American men for acting like faggots. I hear many times even from so called “red pill” men that hitting women is wrong.

With that kind of mentality, you are bound to get a chick who will act out of her line.

In the Middle East and certain parts of Russia (where it is ruled by ALPHA MEN), girls would not dare to act like spoiled Americunts. Why?

Because they are scared of their men.

You need to get your women to be scared of you guys…. Have her fear you.

I used to feel sorry for American men for getting all the shit but you guys pretty much deserve it.

If you act like coward faggots, you are doomed to get your women acting like cunts.

BlueSkyGreyWolf, meanwhile, suggests that women who have their pics posted on the internet without their permission just kill themselves.

If the stupid cunts are so guilt ridden ain’t nothing stopping them from killing themselves. In fact, the more worthless female parasites who off themselves, the better off the woorld will be.

Something must be terribly wrong with the “red pills” these guys are taking; they seem to be turning everyone who pops one into literally the worst human beings on planet Earth.

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mildlymagnificent
5 years ago

Nuh, I didn’t guess.

Well, I did recognise the style — but not the name. Which sort of disqualifies me up front.

lith
5 years ago

@Stranded:

BTW doesn’t it scare you how SJW is becoming such a common term around circles where you would not expect it to be? Perhaps the façade of your dreams of world domination is crumbling?

How is telling someone to stop being a dick to someone else meant to lead to world domination?
Don’t worry, I’ll answer this one for you – it doesn’t and isn’t meant to.
Also, are you real? You don’t sound like a troll so much as a random text generator.

lith
5 years ago

@Pandapool:

I wouldn’t mind seeing a modern RPG that focused less on graphics and more on an interactive and “boundaryless” world.

I’m on it 🙂

Vanir (@Vanir85)
5 years ago

Balder’s Gate is a very sinful game because it is named after a Norse god so please cease and desist playing it.

– Stranded in Babylon

You’re a tad late for the Dungeons & Dragons is SATAN stuff, bible-bro. Just sayin’

Scented Fucking Hard Chairs
Scented Fucking Hard Chairs
5 years ago

Balder’s Gate is a very sinful game because it is named after a Norse god so please cease and desist playing it.

Wouldn’t Balder’s Gate be God-approved?

http://i.imgur.com/sURkpVj.jpg

I mean, his gates lead straight to Paradiso…

Policy of Madness
Policy of Madness
5 years ago

@Falconer

BG & BG2+ToB are some of my favorite games in the history of games (alongside FF7, DMC 1 3 & 4, and V:tM/W:tA for tabletop). ToB has some of the best music in any video game, IMHO.

However, ToB is also the most linear of the series. There’s not a lot to do aside from the main plot. The games became progressively more linear over the course of the series, with BG having about 50 areas, most of which had nothing to do with anything except making the world seem big and open. BG2 has about a dozen areas, the majority of which you can’t reach until you receive a quest that directs you there. There’s no walking off the edge of a map in BG2 and finding something new. However, BG2 does have a zillion little sidequests accessible from the starting city. ToB is almost completely linear with only a handful of non-plot anything.

It’s not as linear as FFXIII, though. That game is on rails. FFXIII is the poster child for bad modern games. It’s beautiful to look at it, and the developers are determined that you look at it in exactly the way they want you to look at it, so they staged the entire game in a single long hallway that you can’t leave. A lot of modern games have this same problem. There is literally nothing to do except go from checkpoint A to checkpoint B and kill everything you encounter between those locations. They put some incredible scenery for you to admire during the trip, but that doesn’t change the fact that you’re in a fancy hallway that you can’t leave.

Karalora
5 years ago

That’s what’s so great about tabletop RPGs: You can muck around wherever you want and the world will respond to you, even if you’re not doing something plot-related.

Potentially, yes. But it really depends on your GM. I have played under some seriously rigid Auteur-types, yikes.

jblackfyre
jblackfyre
5 years ago

@Falconer

I remember getting as far as the Underdark, a long way from the shops in Athkatla, and having to make decisions about whether to pick up new magic items or not, so maybe I should practice some inventory-clearing this time around.

There is a nifty bag of holding in Spellhold’s maze, just before going away for a looong time (through the underdark).

You should get or the Shield of Balduran or the Cloak of Mirroring before going to Spellhold, it will make your life much, much, much easier, and at the same time avoid screaming at the screen “I have a right to a saving throw you stupid Beholder!”
Just saying. 🙂

katz
5 years ago

Old games used to feel like you were part of an actual large world because they had areas on the map that weren’t directly related to the plot. Like a city might have actual houses people lived in.

Falconer
5 years ago

There’s no walking off the edge of a map in BG2 and finding something new.

I’d never made that comparison. That is a big step backward.

It’s not as linear as FFXIII, though. That game is on rails.

Well, until you get to the very end, where there’s a big plain with gigantic creatures on it that you can wander around and do about 50-70 little quests.

FFX did something like that, with the Calm Lands being the biggest map, but it had little things to do all along the route, like dodging 100 lightning bolts, and you could go backwards.

EJ (The Other One)
EJ (The Other One)
5 years ago

The issue with modern games, I think, is that we praise the wrong thing. Everybody spends ages telling everybody else how good the storytelling and characterisation is, which means these things result in sales and so developers emphasise them. However, these things lead to a very railroady storytelling style.

If instead we emphasised the richness of the worldbuilding and the amount of different paths through the game when praising them, people would emphasise those things when they built them instead.

Bina
Bina
5 years ago

Yes, Thursday should be changed to Abrahamsday. Mozart was only writing that so he could trick the powers that be into giving him money. Now all the people care about is rap music; all rap artists are tools of the military/industry/deathculture complex except for Insane Clown Posse; I believe I can convert the Jugalo movement to my way of thinking and serve as a puppet to a Juggalo politician who will run and win the US presidency.

Dude, what are you smoking? The reason I ask is so that I can warn others of the danger of something that makes you so…so…so…STUPID.

Falconer
5 years ago

I believe I can convert the Jugalo movement to my way of thinking and serve as a puppet to a Juggalo politician who will run and win the US presidency.

http://i222.photobucket.com/albums/dd182/JayRodney/vulcansmile_zps1fabc2a4.png

maistrechat
5 years ago
Reply to  Bina

Western RPGs peaked with Morrowind for me. Oblivion was really disappointing, not just because the failure of the setting but also because the way the level scaling worked made exploration really boring and required too much metagaming for me. I thought Skyrim was better but it still didn’t have quite the depth that Morrowind did (although I did appreciate the house-building mechanics). I still miss Vardenfell though, and now I spend most of my Skyrim time running around Solstheim. I miss a game where you had the freedom to break the plot and there were still mechanisms in place to beat the game. The level of ambiguity in the backstory and plot was nice too, instead of “whelp, you’re obviously the Dragonborn”.

Dark souls did a pretty decent job of storytelling through worldbuilding, but since there was no real way to interact with the world aside from combat that was somewhat weakened.

I remember the moment I noticed that RPG towns seemed to consist only of shops – it was partway through FFVI, which even then had more going on than a lot of games.

I was so excited when I finally got a computer that could run Strike Suit Zero, thinking it would satisfy those Rogue Squadron and/or Freespace urges. It did to some extent but even there I felt more railroaded – I blame the overabundance of “escort” missions there though, which happened in Freespace also.

The BG games were a little overwhelming for me, and I’m kind of having the same issue with Pillars of Eternity. There’s so much going on at once that it’s hard to prioritize, which means I somehow spend less time playing because I don’t want to spend a ton of time deciding which quests to deal with.

Alan Robertshaw
Alan Robertshaw
5 years ago

I’ve never really been into computer games. I played a few of the very early ones when I was a kid but most of the conversation above might as well be about quantum chromodynamics for all I’m able to follow it.

The I saw this article.

http://www.theguardian.com/technology/2015/jul/08/youtube-pewdiepie-annual-earnings-responds-haters

I’ve suddenly decided video games are the best thing ever so I hope you’ll all be subscribing to my new YouTube channel were I will be reviewing “Pong”.

Scented Fucking Hard Chairs
Scented Fucking Hard Chairs
5 years ago

Just FYI, Pewdiepie is a gross misogynistic bastard whose favourite thing is rape jokes.

Scented Fucking Hard Chairs
Scented Fucking Hard Chairs
5 years ago

*”Jokes,” rather.

gilshalos
5 years ago

Well, I loved Skyrim, and felt Oblivion was blah. But what I /really/ loved in Morrowind was the fact you actually had to have relevent skills to gain rank in a Guild. Morrowind was the last ES game that was true for. However, the end game/Big boss fight for Morrowind ? There is a cheat where you win in one move. Dodge his attack, run to the left, he falls down a ravine and dies.

Alan Robertshaw
Alan Robertshaw
5 years ago

@ SFHC

Hmm, what a charmer.

It’s interesting (worrying?) that he’s so popular. I’m vaguely aware of the Gamergate thing, mainly through this site, and I’d wondered just how representative they were of the gaming community as a whole. I thought perhaps they were just a noisy minority who took games too seriously and that their views generally were not representative of people who play games as a whole. But the popularity of this chap would seem to indicate that those views are quite common.

cathydavies1995
5 years ago

Reblogged this on cathydavies1995 and commented:
Mint.

Policy of Madness
Policy of Madness
5 years ago

I’d never made that comparison. That is a big step backward.

No kidding. The BG2 world map is huge, but you can’t explore 90% of it. All you get is Athkatla and a tiny number of other areas that are impossible to find until you get a quest to them. It was crushingly disappointing to me when I realized that I was restricted to two towns, two ancillary areas, the Windspear Hills and de’Arnise Keep. Even Athkatla has been crunched. In Baldur’s Gate, almost every visible building had a doorway you could enter, and inhabitants. That’s absolutely not true in Athkatla. Most of the fun for me in BG1 was walking off the edge of a map and finding a new map with new stuff in it.

Falconer
5 years ago

I wonder how much that has to do with how much attention the Sword Coast has gotten in the pen & paper game, versus how much Amn has gotten. I haven’t read up on the publication history, but I want to say that the Sword Coast is one of the regions that has featured most heavily in sourcebooks and the like.

Falconer
5 years ago

@Gilshalos:

Well, I loved Skyrim, and felt Oblivion was blah.

What I’ve sat and done for hours in Oblivion, Skyrim, and Fallout 3 is wander the map, watch my compass, and go check out the next darkened icon that pops up. Morrowind doesn’t tip you off like that, but I enjoyed it for plenty of other reasons.

maistrechat
5 years ago
Reply to  Falconer

I really liked the radiant quests in Skyrim. Yeah, they were pretty rote but it was fun that once I had finished a faction’s questline there were still things to do with them.

The ability to become Archmage of the College of Winterhold without any magical ability to speak of was pretty immersion-breaking though.

Falconer
5 years ago

The ability to become Archmage of the College of Winterhold without any magical ability to speak of was pretty immersion-breaking though.

I set out to become the head of every guild, make them all dance to the tune I called.

That’s right, I’m going to be head of the Fighter’s Guild even though I have the consistency of soggy bread.

Policy of Madness
Policy of Madness
5 years ago

@Falconer

Actually I’m inclined to chalk it up to a rush job. There are several unfinished bits in BG2 that people have turned up. The Twisted Rune was supposed to be linked up with the Guarded Compound in the Temple District, and both were supposed to be connected with the Athkatla slave trade. There are items that were never implemented that hint at this.

There was supposed to be a romance between a female PC and Haer’Dalis, that was dropped for lack of time to complete it.

Other things are clearly unfinished. There are “Rune Assassins” that crop up during the Bridge District murders quest. Was that quest supposed to be connected to the Twisted Rune as well? Kalah, the gnome illusionist who took over the circus tent in Athkatla – he says as he’s dying that this isn’t what was promised to him. What was promised to him, and by whom? Who is that random party in that one building in the Bridge District, who attack you without any provocation? This is only off the top of my head.

I think SoA was just rushed out the door too quickly.

Falconer
5 years ago

The Twisted Rune

Oooh, liches. If there’s one thing Oblivion made routine for me, it’s liches.

Who is that random party in that one building in the Bridge District, who attack you without any provocation?

They’re the spirits of all the dungeon monsters hacked to pieces by murderhobos lusting after a few gold pieces, reincarnated and determined to see how you like it.

Policy of Madness
Policy of Madness
5 years ago

@Falconer

Except that all they do is provide good EXP and a few pieces of vendor trash. Agrajag they ain’t.

Pandapool -- The Species that Endangers YOU (aka Banana Jackie Cake, for those who still want to call me "Banana", "Jackie" or whatever)
Pandapool -- The Species that Endangers YOU (aka Banana Jackie Cake, for those who still want to call me "Banana", "Jackie" or whatever)
5 years ago

@Pandapool:

I wouldn’t mind seeing a modern RPG that focused less on graphics and more on an interactive and “boundaryless” world.

I’m on it 🙂

comment image

Falconer
5 years ago

Well, no, if they were effective combatants they wouldn’t need to get reincarnated in the first place.

Seems to me like a lot of sequels are unfinished. Knights of the Old Republic II has lots of stuff that was never finished.

Pandapool -- The Species that Endangers YOU (aka Banana Jackie Cake, for those who still want to call me "Banana", "Jackie" or whatever)
Pandapool -- The Species that Endangers YOU (aka Banana Jackie Cake, for those who still want to call me "Banana", "Jackie" or whatever)
5 years ago

However, the end game/Big boss fight for Morrowind ? There is a cheat where you win in one move. Dodge his attack, run to the left, he falls down a ravine and dies.

*scribbles this down fiercely*

Now…what about Vivec?

I want to kill a god.

What I’ve sat and done for hours in Oblivion, Skyrim, and Fallout 3 is wander the map, watch my compass, and go check out the next darkened icon that pops up. Morrowind doesn’t tip you off like that, but I enjoyed it for plenty of other reasons.

Yeah, I actually really do like the compass in modern games for that.

It’s nice to travel without a compass pointing you to quest parts and actually having to describe things to you, but compasses show MORE than just quest points. I wouldn’t mind being able to turn off quest markers but keep a compass that will point out spots of interests.

I really liked the radiant quests in Skyrim. Yeah, they were pretty rote but it was fun that once I had finished a faction’s questline there were still things to do with them.

The ability to become Archmage of the College of Winterhold without any magical ability to speak of was pretty immersion-breaking though.

Yes and yes. Although some of the radiant stuff became a little repetitive. In about ten hours of play I can point that hunter to the thief but keep his enchanted loot, like, five times. But it’s nice to unexpectedly find Meridia’s Beacon in the possession of the emperor or in a bandit’s chest.

And I really, really miss guild quests that you actually had to be proficient in something to do it. You can just SLAUGHTER people in the Thieves’ Guild. Sure, you won’t get that extra gold, but…that’s it.

I really like the Dark Brotherhood questline, though. Because I fucking love Cicero.

http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-ImageFileViewer/CommunityServer-Wikis-Components-Files-00-00-00-11-01/8883.cicero_2D00_destructoid_5F00_528_5F00_poster.jpg_2D00_610x0.jpg

I could never kill him. o3o

But I also like J’zargo, so, yeah.

Falconer
5 years ago

I wouldn’t mind being able to turn off quest markers but keep a compass that will point out spots of interests.

I think you can turn off all of the quests in Skyrim, can’t you? Since you can mark them active or inactive individually?

Pandapool -- The Species that Endangers YOU (aka Banana Jackie Cake, for those who still want to call me "Banana", "Jackie" or whatever)
Pandapool -- The Species that Endangers YOU (aka Banana Jackie Cake, for those who still want to call me "Banana", "Jackie" or whatever)
5 years ago

@Falconer

Yeah, but since you don’t get directions, you kinda need those.

“Hey, Dragonborn, go clear out this cave.”

“…”

“Well?”

“Are…are you gonna tell me where it is? Or its name at least?”

“Why?”

Falconer
5 years ago

You do, if you’re trying to do the quests. If all you want to do is wander around and see what there is to discover, going to that cave and clearing it out might happen but it’s not something you’re trying to accomplish right now.

Pandapool -- The Species that Endangers YOU (aka Banana Jackie Cake, for those who still want to call me "Banana", "Jackie" or whatever)
Pandapool -- The Species that Endangers YOU (aka Banana Jackie Cake, for those who still want to call me "Banana", "Jackie" or whatever)
5 years ago

@Falconer

Or I can get directions and then get distracted on the way to the quest instead of just wandering around. I mean, there’s the entirety of existence at stake, you kinda want to get that taken care of. 😐

The main quest should have been time sensitive. The end of the world is not on your watch.

lightcastle
lightcastle
5 years ago

I’d actually like to see an RPG that was shorter in main quest/story, but had more possibilities to mess with it. I mean, I love that Dragon Age:Origins had options that changed based on your origin, and you could have complicated PC relationships, but I really didn’t like playing through hours and hours of set up again just to see small differences.

If you are not going to do massively open world, then give me a tighter main plot, but *real impact* on my choices. Make me lose PCs, cut off whole parts of story, etc, but make it short enough that going back and trying a completely different approach isn’t crushingly dull.

(Basically, drop all the fetch quests and filler, but use that space for complexity instead.)

lightcastle
lightcastle
5 years ago

Especially, as Pandapool suggests, if it is a time sensitive end-of-the-world storyline, cut all the “wander about doing whatever” bits and force the players’ hand. Just make it short enough and varied enough that it is fun to replay.

Pandapool -- The Species that Endangers YOU (aka Banana Jackie Cake, for those who still want to call me "Banana", "Jackie" or whatever)
Pandapool -- The Species that Endangers YOU (aka Banana Jackie Cake, for those who still want to call me "Banana", "Jackie" or whatever)
5 years ago

@lightcastle

I actually really like open-ended gameplay, so it would be nice if the main quest is time sensitive, the game doesn’t end but lets you do side quest and explore. Or if the story was structured so you do these certain quests which open up other quests which story wise you do at a certain time; like, you have main quest points but you don’t actually get the last main quest point of an area until you most of the side quests done, and time doesn’t really pass until a number of quests are done so that way the end of the world or whatever doesn’t actually take 5 years in game to finish, especially when it’s treated like the world ends tomorrow if you don’t get your ass in gear.

lightcastle
lightcastle
5 years ago

I don’t mind open ended/open world either, but I think it is a different experience and should be written differently. From what I understand, DA:Inquisition works the way you want – main quests open up as you clear up side quests and other main quests. (And they deliberately make it that you can ignore them until you are ready.)

I just think if you are actually having a time-sensitive plot then you shouldn’t be allowed to faff about. (Or it should advance while you are faffing about.)

But I think personally, the big thing for me is shorter games so I can replay them with more depth and different approaches. If it isn’t a 100-hour time sink to play through, then I don’t mind missing something because I can go back through and do it another way. Give me a 15-20 hour game with 150 hours of content because I can do it so many different ways instead of a 80 hour game with 70 hours of filler side quests. 🙂

Pandapool -- The Species that Endangers YOU (aka Banana Jackie Cake, for those who still want to call me "Banana", "Jackie" or whatever)
Pandapool -- The Species that Endangers YOU (aka Banana Jackie Cake, for those who still want to call me "Banana", "Jackie" or whatever)
5 years ago

@lightcastle

True, but I REALLY like games that let me explore after they’re done, even if there’s no quests. Kinda like Bully, I guess. There’s set time, missions open up at certain times, and at the end you can finish up missions and collections and can explore, but it doesn’t seem ridiculous to explore and spend time on certain parts because time doesn’t “move forward” story wise. Skyrim has no real set time, just your own schedule, so it’s ridiculous you can do all this stuff before saving the world.

Either you have parts that open according to story time or you have the main quest be time sensitive if you have a plot that is all about world destruction or something else that is drilled into you that it’s IMPERATIVE to get it done ASAP.

katz
katz
5 years ago

You know, I actually like games that are slightly unfinished, because they feel less tidy and more open-ended, like there’s a larger world outside the game that you only see bits of. Like when there’s a character who was obviously supposed to be a quest giver but doesn’t actually give you a quest.

Pandapool -- The Species that Endangers YOU (aka Banana Jackie Cake, for those who still want to call me "Banana", "Jackie" or whatever)
Pandapool -- The Species that Endangers YOU (aka Banana Jackie Cake, for those who still want to call me "Banana", "Jackie" or whatever)
5 years ago

@katz

I don’t particularly like unfinished content because it makes me wonder “what could have been”, ya know? That could have been an awesome quest that was cut! It could have been crappy! But either way I feel a bit disappointed. Seeing cut content is a mixed blessing, sometimes. Like, for instance, in DA, Wynne could have reported you to the Templars if your mage delved into blood magic. That would have been cool! It’s weird that people don’t really don’t respond that you use blood magic in DA 1 and 2, so knowing of cut content that would have had people reacting to such an abhorred magic is kinda a downer.

What I like in a game is the ability to skip things on accident, so you’ll have to replay the game to see what’s up, which is common in Bully and games that have quest areas that “open up”. I didn’t know that Bully has seasonal jobs, like snow shoveling in winter, or you had to smash all the pumpkins to unlock costumes at Halloween time for instance. And I’ve seen plenty of people miss Leliana as a companion in DA or skipped over dungeons and items in Morrowind.

I would really like if quests and such could be skipped over and become unavailable overtime but you’re still able to finish the game okay. It gives incentive to go back and see what you’ve missed. Maybe you could have figured out a way to disable this one bad guy without killing them with this scroll you found in a cave? Maybe you’d find a temple of puzzles with interesting lore inside that collapse after a certain time? There’s a lot of things you can do with time restricted quests that could really give real replay value.

katz
katz
5 years ago

I don’t particularly like unfinished content because it makes me wonder “what could have been”, ya know? That could have been an awesome quest that was cut! It could have been crappy! But either way I feel a bit disappointed.

Generally I like it for the same reason I like shorter stories with less pat endings: Because the wondering is almost always better than the reality.

But I also like it because it feels both less like the world revolves around the protagonist and less like everything that happens in the world is part of a neat, resolvable arc that takes place entirely within the timeline of the game, and more like real life, where there’s random stuff that isn’t really a part of anything, setups that don’t resolve, and so on.

lightcastle
lightcastle
5 years ago

One of the bits I loved in Planescape:Torment was that there was one NPC you could piss off so badly he locked his shop and refused to talk to you. He was also a great way to solve one of the quests, but if you had annoyed him you never got the chance. (You could resolve it other ways, though, so it was ok.)

And yes, what you are talking about where you could miss things but it not destroy the main story is what I want. I just want the game short enough that going and playing for weeks just to find out what happened isn’t going to prevent me from doing so.

Wynne not calling you out for Blood Magic always annoyed me no end.

I see what you mean with something like Bully. See, that would be fine, too. The school year goes on, things open up and you do or don’t do them. At the end, what has happened depends on what you do.

(I have an idea for a fantasy game that basically takes place over one calendar year – the events are planned out more or less, but responsive to the actions you take. If you ignore them, they happen anyway and you have to deal with the consequences.)

Policy of Madness
Policy of Madness
5 years ago

You know, I actually like games that are slightly unfinished, because they feel less tidy and more open-ended, like there’s a larger world outside the game that you only see bits of. Like when there’s a character who was obviously supposed to be a quest giver but doesn’t actually give you a quest.

In the case of BG2, the scrapped Haer’Dalis romance pisses me the hell off. In fact, the entire romance system of BG2 is for shit, but Anomen’s romance, the only one available for female PCs, is the worst. Early on, you are asked to make a decision, and the game’s reality changes depending on your decision to make sure it was the wrong one. You, a female character, are incapable of making the correct decision because reality warps to ensure you didn’t.

Another option might have been nice? I like Haer’Dalis – he’s kind of useless as a party member, but he’s fun. I would have liked to see what his romance would have looked like.

Pandapool -- The Species that Endangers YOU (aka Banana Jackie Cake, for those who still want to call me "Banana", "Jackie" or whatever)
Pandapool -- The Species that Endangers YOU (aka Banana Jackie Cake, for those who still want to call me "Banana", "Jackie" or whatever)
5 years ago

@PoM

I particularly don’t like scraped romances, especially for characters that I really like.

Or, like, in ME3, a BioWare employee accidentally confessed that they totally forgot that Thane was romanceable–the dude they created SPECIFICALLY TO BE ROMANABLE–and that in some DLC for ME2 that he was actually a match for a lung transplant.

(Mass Effect spoilers)

So Thane’s romance in ME3 was tacked on AND he died because the fucking developers forgot a HUGE bit of info. It was likely just scrapped for time on top of that.

The man left behind a bereaved son and Shepard all because of scrapped content.

(end spoilers)

On top of that, he was also meant to be a bi-option, but was scrapped, which I’m kinda glad didn’t happen because then I wouldn’t have romanced Jack and just be stuck on Thane forever.

BUT YOU KNOW THANE DIDN’T EVEN UNLOCK THE PARAMOUR ACHIEVEMENT IN ME3? THAT’S HOW MUCH THEY FUCKING FORGOT ABOUT HIM! THEY NEVER PATCHED IT IN EITHER! NOT EVEN IN THE CITADEL DLC!

AND YES I’M STILL MAD ABOUT IT!

http://www.reactiongifs.com/r/attf.gif

*incoherent screaming*

Paradoxical Intention
5 years ago

Stranded in Babylon | July 8, 2015 at 1:48 am
Now all the people care about is rap music; all rap artists are tools of the military/industry/deathculture complex except for Insane Clown Posse; I believe I can convert the Jugalo movement to my way of thinking and serve as a puppet to a Juggalo politician who will run and win the US presidency.

…does Stranded read Homestuck?

Because the ICP actually become president in one of the Alpha timelines in Homestuck through the machinations and political shadiness of Betty Crocker and Guy Fieri.

I would think that Stranded would be against that, considering that it revolves around aliens who actually built our universe through playing a game called SGRUB. (Instead of, y’know, God.)

And then four human characters play a game called SBURB, and they destroy their world, and have to build a new one as part of their game.

It’s complicated.

Binjabreel
5 years ago

Re: games

I’d really like a game with real choices, where large portions of the game end up closed off (No, I fucking *SHOULDN’T* be able to be the head of the thieves guild AND the Dark Brotherhood!!) and a time limit, where the plot progressed without you. I know there was a game like this, where NPC’s could finish quests without you, but I can’t remember which it was. From what I’ve heard, almost everyone had the game suddenly end because an NPC just finished the main quest.

Re: the troll
Man, propatria truth teller, I thought he was way more coherent before. This is just some weak sauce fucking word salad trolling.

I mean, fuck, just gonna throw bullshit out about paradise lost like I don’t own three fucking copies.

maistrechat
5 years ago
Reply to  Binjabreel

I’d really like a game with real choices, where large portions of the game end up closed off (No, I fucking *SHOULDN’T* be able to be the head of the thieves guild AND the Dark Brotherhood!!)

Morrowind did this. You could only join one of the three great houses, all of which had a really distinctive questline including getting your own “estate” (It was possible to exploit a glitch to join two, but at that point you might as well just open up the console and add yourself to the factions…)

Also, there were relationships between different factions, so at some points a quest for one faction would involve crossing members of another one, which could block off lots of qustlines. That could largely be avoided by doing the quests in a certain order, but it was a shock the first time through being told by the Thieve’s guild that they weren’t going to let me complete the Fighter’s guild quest I was doing because the Fighter’s guild was backed by the Camonna Tong.

You couldn’t join the Dark Brotherhood in Morrowind – they were exclusively antagonists – the closest was the Morag Tong, which required a serious effort just to find without going to outside sources.

I liked that the main quest in Morrowind was at a different pace so it didn’t seem too absurd to be spending a lot of time doing other stuff… especially since it was justified in game, as the PC is essentially working as a spy for the Emperor and thus needs to do other stuff to maintain their cover.

I think a major reason games aren’t doing that as much anymore is because voice acting drives the cost of doing those sorts of branching plotlines up astronomically.

bvh
bvh
5 years ago

But that has started to change. Let’s hope the 18-year-sentence meted out to revenge porn kingpin Kevin Bollaert — who combined internet-age skeeviness with some old-fashioned extortion — is a sign of things to come.

Another Revenge-Porn-Star due to be sentenced:

http://www.latimes.com/local/lanow/la-me-ln-hacking-guilty-plea-20150702-story.html