Well, you have to admire their ingenuity, I guess: The terrible people at the lady-hating megasite Return of Kings have figured out a way to blame feminism for … revenge porn.
No, really. Here’s the argument, such as it is, from regular RoK contributor Mark Webster:
What we are seeing with so called ”revenge porn” is an example of the disturbing but inevitable consequences of the first generation of women who, brainwashed by feminist propaganda, truly believe they can do no wrong, and that there are no consequences for their actions. …
Like so many other modern social problems, feminism is definitely to blame for “revenge porn.” This warped ideology has always irresponsibly promoted the delusional idea that women have all the same rights as men, but without responsibilities or consequences for their actions.
They were the ones who encouraged a life of reckless hedonism and narcissism for young women, with no thought for their futures. They were the ones who spun the gross lie that being pumped and dumped by men who couldn’t care less about them is “empowering.”
Webster pauses for a moment to reflect on the possible culpability of the ex-boyfriends who, you know, actually posted these pictures online as a form of petty revenge, but figures that, since the women chose to go out with these guys, it’s really still the women’s fault anyway.
Now admittedly putting them on the web for the whole world to see is a pretty low act, but they don’t call them bad boys for nothing. You can bet your bottom dollar these are the guys who are far more likely to receive and distribute “sexts” than the nice guys forever languishing in the friend zone.
Lovely.
Webster is right about one thing, though: the proliferation of revenge porn is very definitely related to the issue of consequences. That is, the almost complete lack of consequences faced by the dirtball guys who post these sometimes stolen, sometimes gifted pics online without permission.
But that has started to change. Let’s hope the 18-year-sentence meted out to revenge porn kingpin Kevin Bollaert — who combined internet-age skeeviness with some old-fashioned extortion — is a sign of things to come.
The readers of RoK have some rather different ideas about possible “solutions” to revenge porn.
(If you’re having a decent day, or would simply rather not read puerile fantasies about domestic violence and suicide, you may just want to stop reading here.)
As Black Poison Soul sees it, any woman who takes nude pics of herself should face these “consequences.”
1/ tattoo the word “slut” on her face
2/ put her into the local sluttery (aka free whorehouse)
3/ problem solvedPlus it semi-forces the red pill down men’s throats. I would think it’s hard to validate some whore when you constantly see “slut” every time you look at her face. Even if you’re a blue-pill white-knighting mangina enabler.
Remember. There is always a loser in the game of musical cocks.
Idonggor thinks the problem would be solved if American men were more willing to, well, punch “their” women.
As much as I dislike feminist bull dykes and other self entitled cunts, I also equally blame American men for acting like faggots. I hear many times even from so called “red pill” men that hitting women is wrong.
With that kind of mentality, you are bound to get a chick who will act out of her line.
In the Middle East and certain parts of Russia (where it is ruled by ALPHA MEN), girls would not dare to act like spoiled Americunts. Why?
Because they are scared of their men.
You need to get your women to be scared of you guys…. Have her fear you.
I used to feel sorry for American men for getting all the shit but you guys pretty much deserve it.
If you act like coward faggots, you are doomed to get your women acting like cunts.
BlueSkyGreyWolf, meanwhile, suggests that women who have their pics posted on the internet without their permission just kill themselves.
If the stupid cunts are so guilt ridden ain’t nothing stopping them from killing themselves. In fact, the more worthless female parasites who off themselves, the better off the woorld will be.
Something must be terribly wrong with the “red pills” these guys are taking; they seem to be turning everyone who pops one into literally the worst human beings on planet Earth.
Nuh, I didn’t guess.
Well, I did recognise the style — but not the name. Which sort of disqualifies me up front.
@Stranded:
How is telling someone to stop being a dick to someone else meant to lead to world domination?
Don’t worry, I’ll answer this one for you – it doesn’t and isn’t meant to.
Also, are you real? You don’t sound like a troll so much as a random text generator.
@Pandapool:
I’m on it 🙂
– Stranded in Babylon
You’re a tad late for the Dungeons & Dragons is SATAN stuff, bible-bro. Just sayin’
Wouldn’t Balder’s Gate be God-approved?
http://i.imgur.com/sURkpVj.jpg
I mean, his gates lead straight to Paradiso…
@Falconer
BG & BG2+ToB are some of my favorite games in the history of games (alongside FF7, DMC 1 3 & 4, and V:tM/W:tA for tabletop). ToB has some of the best music in any video game, IMHO.
However, ToB is also the most linear of the series. There’s not a lot to do aside from the main plot. The games became progressively more linear over the course of the series, with BG having about 50 areas, most of which had nothing to do with anything except making the world seem big and open. BG2 has about a dozen areas, the majority of which you can’t reach until you receive a quest that directs you there. There’s no walking off the edge of a map in BG2 and finding something new. However, BG2 does have a zillion little sidequests accessible from the starting city. ToB is almost completely linear with only a handful of non-plot anything.
It’s not as linear as FFXIII, though. That game is on rails. FFXIII is the poster child for bad modern games. It’s beautiful to look at it, and the developers are determined that you look at it in exactly the way they want you to look at it, so they staged the entire game in a single long hallway that you can’t leave. A lot of modern games have this same problem. There is literally nothing to do except go from checkpoint A to checkpoint B and kill everything you encounter between those locations. They put some incredible scenery for you to admire during the trip, but that doesn’t change the fact that you’re in a fancy hallway that you can’t leave.
Potentially, yes. But it really depends on your GM. I have played under some seriously rigid Auteur-types, yikes.
@Falconer
There is a nifty bag of holding in Spellhold’s maze, just before going away for a looong time (through the underdark).
You should get or the Shield of Balduran or the Cloak of Mirroring before going to Spellhold, it will make your life much, much, much easier, and at the same time avoid screaming at the screen “I have a right to a saving throw you stupid Beholder!”
Just saying. 🙂
Old games used to feel like you were part of an actual large world because they had areas on the map that weren’t directly related to the plot. Like a city might have actual houses people lived in.
I’d never made that comparison. That is a big step backward.
Well, until you get to the very end, where there’s a big plain with gigantic creatures on it that you can wander around and do about 50-70 little quests.
FFX did something like that, with the Calm Lands being the biggest map, but it had little things to do all along the route, like dodging 100 lightning bolts, and you could go backwards.
The issue with modern games, I think, is that we praise the wrong thing. Everybody spends ages telling everybody else how good the storytelling and characterisation is, which means these things result in sales and so developers emphasise them. However, these things lead to a very railroady storytelling style.
If instead we emphasised the richness of the worldbuilding and the amount of different paths through the game when praising them, people would emphasise those things when they built them instead.
Dude, what are you smoking? The reason I ask is so that I can warn others of the danger of something that makes you so…so…so…STUPID.
http://i222.photobucket.com/albums/dd182/JayRodney/vulcansmile_zps1fabc2a4.png
Western RPGs peaked with Morrowind for me. Oblivion was really disappointing, not just because the failure of the setting but also because the way the level scaling worked made exploration really boring and required too much metagaming for me. I thought Skyrim was better but it still didn’t have quite the depth that Morrowind did (although I did appreciate the house-building mechanics). I still miss Vardenfell though, and now I spend most of my Skyrim time running around Solstheim. I miss a game where you had the freedom to break the plot and there were still mechanisms in place to beat the game. The level of ambiguity in the backstory and plot was nice too, instead of “whelp, you’re obviously the Dragonborn”.
Dark souls did a pretty decent job of storytelling through worldbuilding, but since there was no real way to interact with the world aside from combat that was somewhat weakened.
I remember the moment I noticed that RPG towns seemed to consist only of shops – it was partway through FFVI, which even then had more going on than a lot of games.
I was so excited when I finally got a computer that could run Strike Suit Zero, thinking it would satisfy those Rogue Squadron and/or Freespace urges. It did to some extent but even there I felt more railroaded – I blame the overabundance of “escort” missions there though, which happened in Freespace also.
The BG games were a little overwhelming for me, and I’m kind of having the same issue with Pillars of Eternity. There’s so much going on at once that it’s hard to prioritize, which means I somehow spend less time playing because I don’t want to spend a ton of time deciding which quests to deal with.
I’ve never really been into computer games. I played a few of the very early ones when I was a kid but most of the conversation above might as well be about quantum chromodynamics for all I’m able to follow it.
The I saw this article.
http://www.theguardian.com/technology/2015/jul/08/youtube-pewdiepie-annual-earnings-responds-haters
I’ve suddenly decided video games are the best thing ever so I hope you’ll all be subscribing to my new YouTube channel were I will be reviewing “Pong”.
Just FYI, Pewdiepie is a gross misogynistic bastard whose favourite thing is rape jokes.
*”Jokes,” rather.
Well, I loved Skyrim, and felt Oblivion was blah. But what I /really/ loved in Morrowind was the fact you actually had to have relevent skills to gain rank in a Guild. Morrowind was the last ES game that was true for. However, the end game/Big boss fight for Morrowind ? There is a cheat where you win in one move. Dodge his attack, run to the left, he falls down a ravine and dies.
@ SFHC
Hmm, what a charmer.
It’s interesting (worrying?) that he’s so popular. I’m vaguely aware of the Gamergate thing, mainly through this site, and I’d wondered just how representative they were of the gaming community as a whole. I thought perhaps they were just a noisy minority who took games too seriously and that their views generally were not representative of people who play games as a whole. But the popularity of this chap would seem to indicate that those views are quite common.
Reblogged this on cathydavies1995 and commented:
Mint.
No kidding. The BG2 world map is huge, but you can’t explore 90% of it. All you get is Athkatla and a tiny number of other areas that are impossible to find until you get a quest to them. It was crushingly disappointing to me when I realized that I was restricted to two towns, two ancillary areas, the Windspear Hills and de’Arnise Keep. Even Athkatla has been crunched. In Baldur’s Gate, almost every visible building had a doorway you could enter, and inhabitants. That’s absolutely not true in Athkatla. Most of the fun for me in BG1 was walking off the edge of a map and finding a new map with new stuff in it.
I wonder how much that has to do with how much attention the Sword Coast has gotten in the pen & paper game, versus how much Amn has gotten. I haven’t read up on the publication history, but I want to say that the Sword Coast is one of the regions that has featured most heavily in sourcebooks and the like.
@Gilshalos:
What I’ve sat and done for hours in Oblivion, Skyrim, and Fallout 3 is wander the map, watch my compass, and go check out the next darkened icon that pops up. Morrowind doesn’t tip you off like that, but I enjoyed it for plenty of other reasons.
I really liked the radiant quests in Skyrim. Yeah, they were pretty rote but it was fun that once I had finished a faction’s questline there were still things to do with them.
The ability to become Archmage of the College of Winterhold without any magical ability to speak of was pretty immersion-breaking though.
I set out to become the head of every guild, make them all dance to the tune I called.
That’s right, I’m going to be head of the Fighter’s Guild even though I have the consistency of soggy bread.