So Angry Harry, the dotty old British uncle of the Men’s Rights movement, has a post up vaguely warning that the virus software company Symantec just might soon have some sort of shareholders revolt on its hands because it dared to put a bunch of men’s rights sites on a “hate sites” blacklist, blocking access to them for some users of Symantec’s Rulespace software.
That’s kind of an old whine at this point, but what captured my fancy was this recent discussion about Harry’s article in the Men’s Rights subreddit.
Oh, where to begin with all this? I’m charmed, of course, by the idea that feminism is just ruining things — ruining things! — for all the nice ladies in the tech world. I mean, it’s not like feminists have anything to complain about with regard to sexism amongst male techies. They’re just complainy complainers. Ladies in tech are doing just fine, thanks! Don’t take their word for it. Take the word of some random dude in the Men’s Rights subreddit for it.
But the real treat here is Hamakua’s nightmare vision of an army of secret “imbedded” Anita Sarkeesians infiltrating major corporations and … doing what, exactly? Secretly making videos about sexist tropes in video games in hidden compartments underneath their desks, like that secret nap compartment George had built under his desk at work on Seinfeld?
Beware the stealth Sarkeesians!
(Found this through the AgainstMensRights subreddit.)
@freemage: I didn’t think anybody played d20 Modern anymore!
I was using it to play StarDrive, probably not very successfully. We’ve moved over to True20 and it went a lot smoother.
And yeah, I’ve got Alternity and I could play it in Alternity, but I didn’t wanna hear any bellyaching about adding and subtracting dice rolls, and the group was already pretty familiar with the d20 system.
Re: violence and RPGs.
I’m strictly analog when it come to role-playing games, so I don’t have much direct experience with vids.
However, I once conducted an experiment to see if it was possible to run a completely pacifist player character through an entire D&D campaign. I built him in the 3.5 edition rules set using the Book Of Exalted Deeds supplement. “Suvartha” began as a rogue with the Vow Of Poverty, Vow Of Nonviolence, and Vow Of Peace feats, and eventually multi-classed a bit in sorcerer, but chose nothing but charm-type magic (this was meant to represent the use of satyagraha in a fantasy setting; his “soul-force” could influence others to do good, as well).
The other players were baffled at first (not least because his nickname was “Su,” followed by a lot snickering Johnny Cash jokes), but he wound up becoming one of the most effective members of the party, and was often the face of the group in social and political situations. Eventually, I began to notice the players looking for non- or less violent solutions to challenges all on their own.
Sadly, the campaign never reached its end-point, but it was fun and interesting while it lasted. I think it got some players to think twice, at least in the moment, about the value of violence as a means of conflict resolution. One of them even went out and learned more about Gandhi. 🙂
Oh, and I’m about to start playing in a game of Doctor Who: Adventures In Time And Space!
I get to play a rogue Time Agent (is there any other kind?) from… the 7th Century.
@Robert
I love when that happens!
I wasn’t aware that you could turn combat off. I often end up losing a city or two if Tokugawa or Montezuma are on the map, because they always declare war on me and I’m usually too busy building culture buildings to have a decent army.
@Bob Goblin: I had a player once who never got violent, never made an attack roll or anything.
Playing a protocol droid in a game of Star Wars (Saga Edition) was right up her alley.
kiki, I’ve played the new tomb raider, you get there after you find the climbing axe. Then it’s a lot of that.
I personally loved the new tomb raider. I liked that she freaked out after the first person she kills, I loved that I could play it without having to be super good at gaming (I’m terrible at gaming, even though I do it often), and I was actually continuously interested in it throughout and finished the game. It’s one of the few games I’ve finished. I find I get disinterested in games really quickly if I get from one plot point to another plot point and I’ve forgotten why I was getting there because there was too much grinding or combat along the way. It also wasn’t too tense for me, and no real “BOO” moments I can think of so that was super nice. It is super um… gory? though, it’s really odd actually. It’s not awful because it’s game graphics but I’d be squicked out by it if it was any better rendered and I was like wtf a couple times when I actually spent time looking around in some places. Mostly it’s not, but there are moments where I’m like ew… (I don’t do gore well, I don’t do horror well)
Whomever was talking about exploring games: this kickstarter looks like it’s going to be interesting. Although I might have learned about it here so it might have been posted already. (I forget where people link me things.)
>Re: violence and RPGs.
We have a playable translation of Golden Sky Stories these days. It’s an RPG about Youkai in a small town helping people out while being nice to each other.
Most of the rules of chargen explain in which way what character class will be adorable and at which points they’ll probably need somebody’s help in order to help out others.
I’ve experimented with trying to write less combat-oriented RPG campaigns, but it’s difficult. It’s not hard to write situations where noncombat solutions are possible and preferable, but the noncombat rules tend to be so weak.
And it’s hard to come up with any kind of ruleset where the noncombat rules are really fun. Combat skills are complex; noncombat skills are a single die roll and you succeed or fail. It’s hard to write, or even think of, a way to handle social situations that’s neither just a die roll nor just talking the whole thing out. (The latter, of course, can be fun, but it’s straying away from being a proper RPG at that point into plain cooperative storytelling, and it’s hard on players who aren’t as good at playing a character.)
So I just end up doing puzzlers if I want to do less combat, usually.
Since some of you seem to play home brewed RPGs…Avarice is the brainchild of my pharmacy student never-dated-really-ex. Idk what the heck the status of getting a couple of the rules is, but I can’t in out if anyone wants to know.
Modern industry gone all haywire isn’t really my thing though (vampires, Victorian London; the illusions of changelings, the weird morals of amenti…not so much on the whole business thing)
*and some of zir friends
I need coffee.
Sistiekitty: I am so backing that. *shakes my piggy bank*
I love puzzle games. I play those all the time. I found that the game mechanics of Tomb Raider were really good, in that, even if there was combat (and sometimes a lot of combat) it was all in the goal of getting somewhere, it wasn’t random? So it meant I remembered *why* I was fighting these people in the first place. The plot points between combats were close together so I knew what I was doing, and why I was doing it, and there were NPCs having convos that reinforced that even if I could have killed them before they finished talking or whatever. I thought it was a really clever way of doing combat, just reinforcing the objective through non-obvious ways.
ikr katz? I’m super interested. It looks really awesome. I’m all about exploration games. Exploration and puzzle, those are my faves. Traditional combat games are too hard ;^.^ I don’t like dying and having to redo something and then dying and having to redo and dying and redoing ect ect. That was another thing I liked about TR, almost no having to redo sections that I’d already completed when you died.
@katz,
One way around that would be to use the “combat” rules for non-combat conflicts. To use a D&D example, one could give characters a Base Debate Bonus (or something) modified by Intelligence, Wisdom or Charisma, and specific tasks could have a Resistance Class threshold that acts just like Armor Class.
One could encourage players to use combat-flavored skills and feats to model similar things in non-combat situations. Cleave, for instance, could be used to devastate a particular opponent’s logic, leaving them with no real convincing rebuttal. Or Combat Finesse could be used to modify a character’s personal charm in social or political gatherings, making them seem like a wit to their audience.
The up-side is that players who aren’t good at playing a character can just describe what they want to accomplish in a given situation, then have all the fun and complexity of the combat rules at their disposal without actually killing or maiming any foes.
@Falconer — that’s great! I’ve actually run entire campaigns with few enough combats to count on one hand, but those are usually not D&D games. I once played a protocol droid in a classic, d6-based Star Wars game where one player portrayed a Wookiee by never actually speaking, but just gesturing and making Chewbacca noises. She would then hand a scrap of paper or index card translating what she had said to the only player whose character understood the Wookiee language. That player would then respond in English. It was a lot of fun to watch them model the Han & Chewbacca dynamic.
I prefer TTRPGs to vids or MMPORPGs because of the face-to-face social interactions of the players, and the greater flexibility the format allows for co-operative storytelling.
Right now, I am for the first time in a majority-female RPG group, and it is a refreshing change from the usual male-dominated gamer culture. The particular women I play with are far more interested in character development and design than they are in fighting, and really enjoy things like keeping journals in their character’s voices or making props to hold when speaking as their character. They always want to try and talk out conflicts first, and if a fight becomes unavoidable, they try to inflict as little damage as possible, hoping not to have to kill anything. It’s a lot more immersive and egalitarian than the usual male gamer pattern of “hulk smash!” approaches to problems.
I don’t know if these approaches can be generalized to female gamers as a group. I feel lucky, though, to be in a group that’s not just about fighting and leveling up.
And to answer freemage’s earlier question about what gamers other manboobzers play, here’s a list of every game I’ve either refereed or played more than once (aside from D&D).
oWOD (all of them)
Alternity
Call Of Cthulhu
Space: 1889 (the original, not the Savage Worlds version)
Mutants & Masterminds
GURPS Bunnies & Burrows, GURPS Supers
Castle Falkenstein
Star Wars D6
Doctor Who: Adventures In Time And Space
All Flesh Must Be Eaten
On my “bucket list” are:
Primeval: The Roleplaying Game
Forgotten Futures (or anything else steampunk)
Arrows Of Indra
That’s how I’d love it to work, but when you get down to it, social skills are fundamentally different and the rules just don’t translate very well because unlike combat, social interactions are not strictly about winning and losing. There was a system–Legend, I think–that handled social skills transactionally, where you have tokens and you spend them to win people over and such.
But while that sort of thing works OK if you’re actually lying or taking advantage of someone, what about when you’re just interacting in a nice way? If you convince someone to be your friend, you don’t have less social capital left over, you have more. And there’s a similar difficulty with modeling it after combat. “Ha, I have totally defeated you! Now you have to be my friend!” Doesn’t make sense.
Fallout 2 had a non-combat playthrough option, it was quite a difficult playthrough IIRC (I only did it once).
I wonder if one could adapt True20’s “damage save” mechanic into confrontational social situations.
I’ll have to think about Just Making Friends.
Somehow I’ve gotten into GMing a sci fi game for two evangelical Christians and one not-so-evangelical Christian. One of them has an evangelical Christian alien (a weren, a 7 to 9 foot tall basically Wookiee with tusks), but he hasn’t tried Convicting People of Their Sins yet.
The paranoid part of my brain wonders if he’s doing that to try and convert me (good luck, chum). But probably not.
These two evangelicals have plans to go be missionaries to China in a few years. ಠ_ಠ
Fibs plays:
Computer
Hammerwatch: It’s 2d gauntlet style game that I play because I love rogue likes and I keep… not winning and I dislike quitting.
Available here, if you’re interested.
http://www.hammerwatch.com/
Stone Soup Dungeon Crawl
Same deal, but turn based and with RPG mechanics. Also a rogue like. Also, keep dying.
also free!
http://crawl.develz.org/wordpress/
Dominons 3: The Pretender Gods
Think Civilization, but with dragons, fireballs and blood sacrifice, battles and a *silly* amount of cultures and histories and mythical creatures with neat descriptions.
The game itself is so-so and drags on very quickly after the initial resources grab, but it’s great for creating stories and giving me ideas (Seriously, there is such an astounding amount of fiddly details it’s frightening. )
TeleGlitch
Again, a top down rogue like but this time played in real time, and in a sci-fi setting gone wrong. With an interesting background story I’d love to know more about, assuming I had time to play and didn’t constantly die.
Demo’s pretty lovely.
BioShock Infinite
I have a MSI gaming laptop with more processors than I can count, and the only actual game that requires it is the fifth one on this list.
… Huh.
shooty shooter. Prefer Bioshock 1 for story integration, but this is a neat game.
Total War (Rome and Shogun)
Interdum feror cupidine partium magnarum europe vincendarum
FTL
Roguelike. But this time you control a starship!
AI War: Fleet Command
Strategy game. You control lots of Starships. As in, on the scale of thousands.
X-Com: Apocalypse
It’s the retro-pop future of 19…something something, and you have to fend off an alien invasion. Of biological entities from beyond the ken of man. The budget is low, everyone hates you and all your fellow corporations (this is the future, after all) are going to be taken over by alien mind eaters a few days from now.
Good luck!
Prototype
Sometimes, you just want to drop kick a helicopter out of the sky and watch the unfolding spectacle.
Metro: The Last Light
For when I think the world is far too lovely and great. Then I play this game. Then everything once again feels properly bleak and terrible.
Other than, I’m a fan of Baldur’s Gate, Icewind Dale, Dragon Age, Neverwinter Nights and I’m quite fond of Singularity, for pulling off a tremendous time travel plot. Oh, and!
Call of Chtulhu: Dark Corners of The Earth
Wonderfully flawed game. First Person.
I would highly suggest playing Arcanum: Of Steamworks and Magicks Obscura, if you have a fondness for old-timey RPGs with steampunk, fantasy and magic elements. Bonus: You can talk and walk through a very, very significant chunk of this game (I’d almost say all of it, but I haven’t managed to be quite that lucky yet. Bandits always jump me). Also Fallout 1-2, although I never did play the third one.
Oh, oh, and Max Payne 1 and 2. Very violent, but joyously stylish (Collecting evidence got old a hundred bullets ago).
—
P&PRPGs:
A Sea of Glass
Heavily modified Dungeons and Dragons 3.5, where I added rules from Fantasy Craft, 13rd Age, , Iron Heroes, Thieves World, Pathfinder and a few others. I run a hapless team of adventures who try to avoid killing anything through a dark tale of monsters, magic and greed in a desert full of cranky dwarves and undead.
Oh, and the shattered form of a slumbering god. That detail is important.
Pathfinder
Wherein I play a sleuth. A fast-talking private detective who just so happens to have an ever hungering monstrosity in his head and has to roll will saves not to break into tentacles, mouths and terror.
Warhammer Fantasy, RPG, 2d Edition
Wanted a game of people going up against the supernatural and not succeeding too well. Using the rules from here.
So far it’s been a slog, everyone’s dying from dysentry, losing their fingers and they’re being hunted by things most foul in the night.
Great fun.
Riddle of Steel
d10 based system with very detailed combat, integrated story telling mechanics (You get bonus dice for working towards things related to your character concept and personality and goals, you can only really “Level up” by doing that sufficiently). Magic is interesting and strange, and combat ever so bloody and deadly and very, very quick. Which tends to make people very wary about actually fighting, because it showcases how well it can wrong. Sure, trained fighters win more often, but it only takes one lucky swipe to gut you… Which tends to make players both careful, and very invested in their characters.
A group of mercenaries meet in an inn, and before they can draw weapons and be paranoid of the obvious cliched, set up nature of the situation, someone asks them for a favor…
They need to go kill a king.
Who is dead these last ten years.
—
Arcanis and Witch hunter both seem very interesting. Thank you for mentioning them, freemage.
And have fun with Ripper. That game is enjoyable. Ah, if only I could make someone play that with me. I guess I’ll have to settle for hunting my players with werewolves.
My group tried playing a modern Savage Worlds game and finally decided they didn’t like it. 🙁
Specifically, they didn’t like the chase rules and how some side might not get to act because they drew the low card.
I bought the Slipstream book because it looked like awesome pulp fun, but something about the kill-the-evil-queen campaign didn’t sit well with me. I guess I was thinking too much of Stargate SG-1 and how they finally beat the Goa’uld … so here’s this other group of aliens posing as gods, let’s squeeze three more seasons out of this show.
(Of course some part of it was how the evil queen was an evil genetically engineered immortal sex vampire queen. Gotta fear the female sex drive, donchano.)
Argenti: Actually, that campaign has no K-j players. We’re all Hsien, Hengeyokai and Chi’n Ta. Oh, and there’s a small group of actual Western-style Changelings, who’ve acclimated to more Asian modes. *Thinks* We’ve also got one or two Dhampyrs. But the only Kuei-jin are those brought in by the STs for plotline purposes.
Falconer: d20 Modern’s clunky, but we had the books and they fit the campaign the player wanted to run, so we opted for it.
Modern Savage Worlds needs something else to work well, honestly–it’s a bit ‘vanilla’ if you don’t tie it to something more dramatically interesting than ‘modern day real world’. I wonder if there’s a spy supplement out for it–that could be interesting, and might be a little less combat-focused (combat would likely still be an option, but it’d be a sign that something went wrong in the first place).
Note: That list? That was my CURRENT games. I will now attempt to match BobGoblin’s list. This may require later addenda. Asterisks mean I’ve run at least a portion of a campaign, if not a complete one:
*Gamma World (1st Edition; would like to play the 4e version someday)
*D&D (Blue Box)
*AD&D
*AD&D 2nd Edition
*D&D 3.0/3.5 (No Pathfinder yet, but I went in on the Wicked Fantasy KS, so here’s hoping)
D&D 4e (four game sessions and done)
*Shadowrun (multiple editions)
*Star Frontiers
007
*oWoD (Mage, Vampire, Werewolf, Changeling, Demon. Always wanted to play Wraith, could never get anyone to run it.)
Mage LARP (my only LARP experience, but it was fun)
nWoD (Werewolf)
Arcanis: World of Shattered Empires
*Witch Hunter: the Invisible World
GURPS
*Paranoia
*Marvel Superhero Role Playing
Villains & Vigilantes
DC Superhero Roleplaying
*TORG (and I’d still sit down at a table of this in a heartbeat)
*Feng Shui (one of my few very successful start-to-finish campaigns that actually achieved an end)
Savage Worlds (Rippers, Shattered Skies, Fifty Fathoms; possible Deadlands in the near future)
Under D&D 3.0/3.5, I participated in two “Living Campaigns” as both a player and a volunteer judge–organized play events at conventions, where you kept certificates that tracked your play record and character advancement. Great for being able to walk into a con, sit at a table where you’ve never met anyone, and be ready to go. Living Greyhawk, Living Arcanis (which, following the creation of 4e, broke from the D&D set and made their own system).
Damn, I’m sure I’m forgetting something. I’ve been at this hobby for awhile….
Most of the games I like are old-school. In particular, I’m very fond of Sega Genesis games, such as Phantasy Star II-IV, Strider, and all the Sonic games. I also like the Metroid series and the Castlevania series (the latter especially because of that fantastic Castlevania music).
My favorite game is probably the original Deus Ex. I love that game to death, even though it’s cheesy in some parts. (I’ll be elated if someone else here remembers all of JC Denton’s silly lines.)
Lately I’ve played a lot of Spyro 1, 2, and 3(all for play station 1). The newer Spyro games are completely different and it makes me sad.